![]() It's still necessary for 100% completion, and it's the easiest ending to unlock. "Shura" is considered the "bad" ending of the game, as it will cut your playthrough short and produce a bad outcome for the characters. Shura Ending ( Follow the Iron Code Ending) Prosthetic upgrades can be completed in one playthrough). Thus, the minimum number of playthroughs required for all trophies/achievements is 4 (2 if the player uses save-scumming to view multiple endings in one playthrough, as not all Please note that reloading for the endings does not give you the platinum / 100% completion in one playthrough, because there are other achievements/trophies that require multiple playthroughs, such as Allīosses (which requires one Shura and one non-Shura playthrough). To obtain the associated trophies and achievements for other endings, players must either beat the game multiple times (either NG or NG+) or make a backup of their save before the choice must be made, and load it after each ending is achieved. At the very end, the player will have the option to choose which of the three non-Shura endings to proceed with, and will be awarded with the respective trophy or achievement associated with it. This will allow for all content specific to those Endings to be available in a single playthrough. It is possible to progress all endings simultaneously, except the Shura ending. Take your pick it’s going to ruin your day either way.Can you do all Endings in One Playthrough? Basically, you can either view this through a literal sci-fi lens or a strictly metaphorical one that takes place in her head. In that case, Selene may actually be the astronaut who inadvertently sent a car careening off the bridge. ![]() There’s a theory here that Selene entered some sort of time paradox that teleported her back to the site of the crash. There’s a theory here that the driver of the car could have been Selene’s mother, which paints the accident in a different light. What we can glean is that the monster in the wheelchair represents Selene’s strained relationship with her mother, adding another layer of psychology to the game’s seemingly alien world. It’s harder to explain what’s happening here as it’s a little more abstract. The screen goes black, she cries out “Helios” and that’s the ball game. This time, she doesn’t struggle to save her daughter and no one pulls her away she simply swims up to the surface as soon as she awakens. Then we cut back to Selene’s perspective in the car underwater. Now we’re in Selene’s first-person view watching the car crash from the perspective of the astronaut her car swerved to avoid. A human voice says “Selene” back to her and the scene changes again. It attacks her and she shouts “I told you to leave me alone” as she fights it off. The scene jumps to Selene coming face to face with an alien sitting in a wheelchair (which shows up in visions throughout the game). After meeting a few extra conditions, Selene eventually interacts with her car in the final area. The game’s secret ending is far more complicated. The bigger picture is much more personal. It’s hard to say if anything that happens on Atrops is literal or just metaphor. It even justifies the game’s roguelite Groundhogs Day premise: she’s constantly reliving the tragedy. It’s why we see so many squids (a nod to her daughter’s toy) and why the final level takes place underwater. Everything starts to make sense when viewed through that lens. It’s a game about trauma and a protagonist who can’t stop replaying a horrific event in her head. There are a few ways to interpret this, but here’s the psychological explanation: the entire game is Selene reliving that moment. Selene struggles to get her child out of the car, but is ripped away by some unseen force before she can. She swerves, sending the car off a bridge and underwater. ![]() Selene looks down to tune the radio and looks up in time to see an astronaut standing in the middle of the road. The kid asks Selene “Mom, do you see the white shadow?” and then things get tragic. Notably, Selene’s child is holding an octopus toy in the scene. After defeating the final boss, Selene comes face to face with a giant sea creature and says “Are you the one who brought me here?” The game then jumps to a flashback on Earth of Selene (or someone who looks like her, at least) driving at night with her child in the backseat.
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